Copyright © 2015-2019 VEA Games. All rights reserverd.

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LANDSCAPE AUTO MATERIAL FEATURES

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Auto-painted landscape material
Automatic  landscape mapping

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Angle-blend between layers
Automatic blending between layers using angle restriction

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Sample Forest setting

Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle

Weighted-painting
Handle painting of different layers using a weight system
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Heightmap-blend
Automatic blending between any layers using a heightmap

 

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Triplanar box-mappingPrevents texture stretching at vertical sides

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Automatic Grass
Automatic grass generation on different layers

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Coloring
Separate layers to tint the landscape for darker or brighter color localy

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Multi Foliage Brush
Paint varied foliage with a single stroke

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Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind

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Tessellation and displacement
Tessellation by displace map

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Splatmasks for auto-generated grass
Nature-like generation by rules of composition

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Macro-variations
Blending to macro-variation on long distances

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Color variations
Nature-like randomization for grass and landscape tiles

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Height-slope variation for landscape
Different materials for top and bottom slope tiles