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FAQ

LANDSCAPE AUTO MATERIAL FEATURES

Auto-painted landscape material
Automatic  landscape mapping

Angle-blend between layers
Automatic blending between layers using angle restriction

Sample Forest setting

Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle

Weighted-painting
Handle painting of different layers using a weight system

Heightmap-blend
Automatic blending between any layers using a heightmap

 

Triplanar box-mappingPrevents texture stretching at vertical sides

Automatic Grass
Automatic grass generation on different layers

Coloring
Separate layers to tint the landscape for darker or brighter color localy

Multi Foliage Brush
Paint varied foliage with a single stroke

Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind

Tessellation and displacement
Tessellation by displace map

Splatmasks for auto-generated grass
Nature-like generation by rules of composition

Macro-variations
Blending to macro-variation on long distances

Color variations
Nature-like randomization for grass and landscape tiles

Height-slope variation for landscape
Different materials for top and bottom slope tiles

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