Copyright © 2015-2019 VEA Games. All rights reserverd.

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LANDSCAPE AUTO MATERIAL FEATURES

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Auto-painted landscape material
Automatic  landscape mapping

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Angle-blend between layers
Automatic blending between layers using angle restriction

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Sample Forest setting

Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle

Weighted-painting
Handle painting of different layers using a weight system
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Heightmap-blend
Automatic blending between any layers using a heightmap

 

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Triplanar box-mappingPrevents texture stretching at vertical sides

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Automatic Grass
Automatic grass generation on different layers

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Coloring
Separate layers to tint the landscape for darker or brighter color localy

Realistic water
Translucency, distortion, reflection, caustics, smart noize randomization, smart roughness randomization, depth color tinting, smooth edge blending

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Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind

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Tessellation and displacement
Tessellation by displace map

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Splatmasks for auto-generated grass
Nature-like generation by rules of composition

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Macro-variations
Blending to macro-variation on long distances

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Color variations
Nature-like randomization for grass and landscape tiles

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Height-slope variation for landscape
Different materials for top and bottom slope tiles

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