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LAM for Unity RELEASED!

June 2, 2016

LAM for Unity is available now on VEA Games weeble store!

 

Previously only available for Unreal Engine, LAM is a comprehensive landscape and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work. LAM Unity features include:

 

Terrain shader
  • A set of custom physical-based terrain shaders

  • Automated terrain texturing based on slope and height, with full override ability.

  • Height-based layers mixing

  • Triplanar texturing support, eliminating “stretching” on slopes

  • Multi-UV mixing to reduce repetitive tiles in distance

  • DX11 tessellation support.

  • Additional coloring map to reduce repetitiveness

  • Paintable coloring layer - paint color directly on terrain

 
Foliage shaders
  • Custom tree shaders with wind animation and leaf translucency, working with both built-in and prefab-based trees.

  • Custom grass shader with translucency and texture-based wind animation.

 
Advanced foliage painting
  • Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass and trees.

  • Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.

 
Custom foliage system (FoliagePainter Pro)
  • Fully custom system allowing painting meshes on terrain

  • Supports any shader, not just the ones included in package

  • Automatically batches foliage instances for draw-call reduction

  • Supports fully-static and runtime batching

  • Can be used to paint ANY prefab on terrain - lights, particle effects, etc.

  • Fully supported by advanced painting tools in the package.

All assets you see on screnshots and video are included in the package.

 

 

 

 

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