LANDSCAPE AUTO MATERIAL FEATURES



Auto-painted landscape material
Automatic landscape mapping




Angle-blend between layers
Automatic blending between layers using angle restriction



Sample Forest setting
Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle

Handle painting of different layers using a weight system




Heightmap-blend
Automatic blending between any layers using a heightmap



Triplanar box-mappingPrevents texture stretching at vertical sides



Automatic Grass
Automatic grass generation on different layers



Coloring
Separate layers to tint the landscape for darker or brighter color localy

Realistic water
Translucency, distortion, reflection, caustics, smart noize randomization, smart roughness randomization, depth color tinting, smooth edge blending



Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind



Tessellation and displacement
Tessellation by displace map




Splatmasks for auto-generated grass
Nature-like generation by rules of composition




Macro-variations
Blending to macro-variation on long distances



Color variations
Nature-like randomization for grass and landscape tiles



Height-slope variation for landscape
Different materials for top and bottom slope tiles



