LANDSCAPE AUTO MATERIAL FEATURES
Auto-painted landscape material
Automatic landscape mapping
Angle-blend between layers
Automatic blending between layers using angle restriction
Sample Forest setting
Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle
Handle painting of different layers using a weight system
Heightmap-blend
Automatic blending between any layers using a heightmap
Triplanar box-mappingPrevents texture stretching at vertical sides
Automatic Grass
Automatic grass generation on different layers
Coloring
Separate layers to tint the landscape for darker or brighter color localy
Multi Foliage Brush
Paint varied foliage with a single stroke
Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind
Tessellation and displacement
Tessellation by displace map
Splatmasks for auto-generated grass
Nature-like generation by rules of composition
Macro-variations
Blending to macro-variation on long distances
Color variations
Nature-like randomization for grass and landscape tiles
Height-slope variation for landscape
Different materials for top and bottom slope tiles